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If a Shark leaves a Shallow habitat, it will lose pressure.If a Shark leaves a Salt habitat, it will lose salinity.If a Shark leaves a Warm habitat, it will lose temperature.Suitable habitats for a Shark are Warm, Salt and Shallow Waters. The biome they are in must have at least one similar trait out of each habitat class for it to be suitable for the animal to live in. Most sharks have acute senses of smell, so powerful that they can sense a drop of blood in the ocean from 5 kilometres away.Įach animal will at least have three types of habitat that is suitable for them to live in. The higher the opacity of the sprite, the shorter the distance between the target and the Shark. These animals are portrayed by blood particles, similar to those trailing behind them.
The Shark is able to sense the location of animals that are bleeding or low in health within a radius of ? units (area of ?² units) from the Shark.
The Shark is one of the three animals who can sense bleeding or weakened animals, the other being the Tiger Shark and the Sleeper Shark. Ending the rush without hitting someone will slow the Shark by - 25% for 2 seconds. The Shark will automatically stop rushing once they hit a target (an entity or an animal), but it can be manually stopped with a normal boost. Sharks are immune to grabs when they are rushing, but in return, they can’t turn or eat food (other than meat). Due to how speed effects damage, the Shark’s damage will be increased to 270 during the rush. Normal boosting as a Shark will cause you to impulse yourself forward, but unusually, this only works and consumes a boost bar for the Shark if it is out of the water.įully charging and releasing your boost as a Shark will consume a boost bar and cause the you to gain + 200% speed (into 300%), and rush forward in a straight line for 3 seconds. Sharks, like most other animal, is able to dash-boost. The Shark’s ability is to rush in a straight line with a surprising speed that can outrun almost every animal and deal a lot of damage to those that are rammed by it. Being grabbed by an Orca, on the other hand, will immediately empty its oxygen bar and make it suffer from oxygen damage (Refer to Biology).Įvery animal has its own unique abilities. A Shark’s oxygen bar will deplete if it is not moving, and will be replenished automatically upon being mobile again. Sharks drop a skeleton and meat upon death. If it is turned on, the said animals are able to hurt each other) against Tier 1 Animals (excluding Worms and Tier 1 Piranhas) as a Shark. Like other Tier 10 Animals, friendly fire is turned off (friendly fire refers to the ability to attack another animal. Tier 10 is the final level of evolution, meaning that Sharks are unable to evolve further. Sharks are Tier 10 Animals which is at the top of the Evolutionary Tree. 48,000XP is required for the former to evolve into these animals. Hammerheads evolve into Sharks, Bull Sharks and Thresher Sharks. Deep blue shark gets eaten free#
Here are the mechanics that apply to the Shark in the Free for All game mode. The Shark has no gill slits, unlike all of its variants that have at least three pairs of them. Its pectoral and pevlic fins are small and white, hardly visible if viewed from afar.
It is blue on the top with a white underbelly, and a big mouth with red lips and big, sharp teeth. The sprite designer and the concept creator of the Shark is not credited, indicating that it is made by the Developer, FedericoMouse himself. This animal is simply called the Shark and there is no proof that what shark it is based on, but it is most likely inspired by the Great White Shark ( Carcharodon carcharias), the notoriously fierce dominator of the ocean. The Shark (in-game ID: shark known by the community as the Great White Shark) is one of the forty Tier 10 Animals in Deeeep.io.